Videogame Companies Dealing with Chinese Piracy

Videogame companies and investors are rushing to tap the promise of China's game market, but many of them are discovering that a slow-moving bureaucracy and rampant piracy remain significant hurdles. Diana Li, former chief executive of Shanda Interactive Entertainment Ltd.'s game unit, said hackers and other forms of piracy reduced the industry's profitability by roughly $1.5 billion last year.